Cabinet Designer
Project Setup
Set this project up once. Safe shop defaults are already in place, so you can change only what you want and start designing.
Project
Give this project a name so you can find it later. Everything else here sets how its cabinets are built.
Job details (optional)
Who and where this job is for. When filled, these print at the top of your cut sheets and outputs. Leave any blank.
This customer is no longer in your saved list. Your project still shows their details below. Save to add them back, then choose Update this project.
Units and display
Choose how sizes are shown everywhere in the Designer. This only changes how you read numbers - it never changes what gets cut.
Construction method
A construction method is a named set of build rules - how the box goes together, the gaps around the doors, how the drawers are built, the trim. You set it up once, give it a name, and point any project at it. Change the method later and every project following it changes too.
The build rules for this project
Open the construction editor to set how the box goes together, the gaps around the doors and drawer fronts, how the drawer boxes are built, and the trim - one part at a time, with a drawing of the part you are changing.
Sets the handle style and the drawer-box joinery. You can change either below at any time.
Gola is a handleless channel: the door and drawer fronts are cut a little shorter so your fingers reach the pull. Where the cut happens depends on the cabinet: base and tall cabinets lose 73 mm at the TOP of the face (the C profile tucks under the counter); upper cabinets lose only 20 mm at the BOTTOM (the slim wall profile you reach up into). The drawing and the cut list handle both for you.
Saved construction methods
A construction method is a named set of build rules you keep in your shop account and point any project at. Start a new one from the factory settings, copy one you already have, or save the project you have open. Applying a method changes what the saw cuts and asks you to confirm.
Saved connections
A connection is a named way of joining the case corners, kept on your shop account. A construction method points at one instead of restating it, so changing a connection changes every method that uses it. Naming a connection changes no cut on its own: a method has to point at it first.
Saved front styles
A front style is a named door and drawer-front construction - slab, shaker, raised panel, five-piece or glass, with its frame sizes - kept on your shop account. Point a job at one and every cabinet that has not picked its own style follows it, including cabinets added later. A cabinet's own pick always wins.
Reset construction defaults
Set every construction default in this project back to a known starting point. Existing cabinets keep their own explicit overrides.
The room
How tall the room is, floor to ceiling. Every wall runs to the ceiling unless you give that wall its own height in the wall inspector, so a half wall, or a wall that stops under a soffit (the boxed-in ceiling drop above upper cabinets), is just a wall with its own number. This height is what decides how much room the upper cabinets and any crown molding have above them.
Materials in this project
Set the project default box and door material once - every cabinet follows it until you override a single cabinet in the inspector. Below, the sheet goods and hardwood this project can use; the tag on each shows which part it builds by default.
A material assignment names which material each part is made from - sides one thing, drawer boxes another, doors another - saved once on your shop account. Point this project at one and every cabinet follows it, unless you set a material on a cabinet yourself. A cabinet group that has its own assignment keeps it - the group's answer is the more specific one, so a material you apply to the whole job fills in around it.
A finish is a named color a client sees in the 3D view - collections like Oak or Paint, each holding swatches. Pick one for the cabinet boxes, one for the doors and drawer fronts, and one for the interiors. Finishes never change a price, a material or a cut: those live in the materials library.
Cabinets in the same grain group are cut from one sheet so the wood grain flows across their fronts. Choose how groups are set.
Assignments
What this job is made of, on one sheet: which construction method, which materials, which hardware, which fronts and which finishes - each a named thing your shop owns, picked once. Change any of them where they live; this sheet always shows the current answer.
Pricing
These four numbers turn this design's material cost into an estimated price, shown on the cost chip above the drawing. Leave a box empty to use your shop-wide default; type a value to override it just for this project. Nothing is guessed: a price appears only once your pricing is set and your materials are priced.
Customer quote
Optional charges that turn the estimated price above into the client-facing quote you print on the Outputs page. Leave a box empty to leave that line off the quote. Sales tax applies to the cabinetry, design charge and tariff, not to shipping or installation; confirm your local tax rules.
Extra items (Bill of Materials)
Accessories or services that are not cut parts or standard hardware - a toe-kick heater, crown molding, a field-measure charge. They appear on the Bill of Materials report on the Outputs page, with a running total. Price each one as a fixed amount, or as your cost with your markup applied.
Countertop and hardware
The countertop slab, the hardware finish shown in the 3D view, and the hardware set this job orders from. The countertop picked here is the one the whole kitchen starts from; a single wall run or an island can be given a different one from its own panel. These are bought, not cut, so they change what appears on your buy list and in the drawings - never the cut list.
A hardware set names which hinges, which drawer guides and which pulls a job uses, saved once on your shop account. Point this project at one and every cabinet follows it, unless you pick a specific part on a cabinet yourself. It names what gets ordered; it never changes a cut.
Review your setup
Every choice, in plain words. Change anything now, or start designing - you can reopen Project Setup any time.
Make this your shop standard
Save these construction settings as your shop standards so every new project starts from them. Save again from here any time to update them. This does not change your existing projects.
Every kitchen starts with a wall. Add one and type how long it is, then fill it from the catalog.
Drawing a whole room instead? Open Build on the left to sketch walls or stamp a room shape.